Antichamber is a puzzle platformer, in first person view wherein you start out as an unnamed player, at the start of a maze, this maze is not the game itself but a sort of a very long and interesting playing manual circuit, with great mind boggling stuffs that just toy with your brain funny. Ever played Portal? Just like that mad, just 50 times more mind bending, but still very fun and very arty!
After you successfully complete the maze then you exit the maze and after that begins the true game of catching a cloud based on whatever you have learned in the maze and when you do that, the game ends.
Ah, the gameplay is very surreal experience, a bit radical and kinda scary too! You start in a dark chamber where each of the walls have a specific game section at it, one has option setting, another has the map which you can use to go back in the maze, other one records whatever the hints and instructions you encounter in your run and the final one makes the exit. This thing alone gives a very disturbing shiver to us, dunno why?
As you head along the white paths that seem to go to any direction, you get to break every physics rule to achieve your destination, the game basically asks you to stop thinking like normal and start bending the rules to move through this hurdle, now do something more strange to get out of this one, now that one and so on…
This game is basically psychologically preparing us to think beyond the usual perception, by hinting that our lives are that maze and our mind is that dark chamber at the start, WHOA!
This is very unsettling and very entertaining to us, so we don’t know what to say here!
Designed by Alexander Bruce, composed by Siddhartha Barnhoorn and published by Demruth for PC, Linux, Mac, OS X. it was released on January 31, 2013.
The game will attract to any casual gamer to its different kind of gaming experience, its not gonna be a hit with everybody but everybody should try this. It’s a brain opener and it really tweaks up your brain a few notches. A very unique experience indeed.