Batman: Arkham Knight
Joker is dead, for a year now and other evils are trying to unfurl their hoods as to be the next poster boy/girl for crime. On a cold mundane night a restaurant is visited by a strange customer in the corner, Scarecrow! Who lets out an emission of a lethal sanity exploding poisonous gas and threatens to drop the big one of it on the city, over Six Million people are evacuated from the city leaving only the criminals and psychos behind along with greatly outnumbered GCPD.
Batman has to stop the looming threat of these sick bastards and thus he carries out his vigil to thwart their another dangerous attempt to take over the city. But he gets knocked down flat on his batface when a short while later he meets his match, The Arkham Knight!
And the game begins…
The game plays out like previous titles in a third person, behind the guy camera view which is can be controlled anyhow in the open world, super HD Gotham City, the action in the game is like before only with more this and that by which we meant more gadgets, of course. Oh and also there is Batmobile! You know, for all the GTA-Batman-Style’s sake. You control the Batmobile from time to time, you use it to catch enemy, deflect enemy, outrace enemy, flipping the enemy a huge bird and also to rescue people and make custom paths!
All these things, the action system, the gadgets, the Batmobile, we mean everything that makes us love this series as a game so much are just properties of this great game because without any purpose those awesome stuffs are just plain boring, and that is why the threat, the danger, the tension, the villains and the losses that one experience in the game’s progression they make its all worthwhile and satisfactory, together.
And Batman AK nails it again.
Developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment for the PC, PS4 and Xbox One, it was released on 23rd June 2015. Although do not buy the PC port of this title, its faulty and bugged heavily so much so that WB offered full refunds for the PC titles no matter how much time they were kept for.
And the engaging story written and developed exclusively for this title by Martin Lancaster, Sefton Hill and Ian Ball.