Beyond Good & Evil
When you open up a game the story hardly matters, because it could be of aliens abducting cows or cows abducting us, just whatever, the actual thing that matters in any form of art is how that idea or story is conveyed!
You are Jade, the protagonist in BG&E who’s trying to make ends meet for herself and her adopted children, the year is 2435 and the place is another planet.
Suddenly she finds herself entangled in a very scary human trafficking ring conducted by the planet’s rulers who are basically from another planet themselves and offer protection for her planet’s own good.
Now it’s up to Jade to find clues and bring the truth to the entire world in this stealth plus action –adventure legendary title.
The gameplay is what makes all the difference between a great game and a mediocre one, armed up with a Jo (a fighting staff), some shuriken style disk weapons and her trusty camera, Jade is all set to go into the deepest and wild places of her planet to uncover the truth about the conspiracy.
Soaring through the planet Hillys, the wildlife and the technology are both captivating and instantly grab you in its adventure, you feel like a detective messed inside a great but dangerous story about a world level perhaps galaxy level scary conspiracy. The gameplay to advance in your mission, the puzzles, the dangers, the enemies, the objectives, the stealth, the action, the upgrades, the machines, the leveling up-all of them are very cleverly put in the game, nicely woven around the whole game progress and make all the sense of satisfaction when you succeed through even the smallest of objectives.
And also the free wandering around the planet in your own hovercraft and spaceship, a side job of clicking pics of all the exotic animal species to extend your health bar and the overall way in which the extremely cautionary atmosphere of a hidden, one woman mission to uncover the biggest threat of the planet is handled and portrayed so cleverly in a game’s medium is the biggest perk of this title.
Developed by Ubisoft Montpellier and Ubisoft Milan, published by Ubisoft for PS2, PC, Xbox, GameCube, X360 and PS3. It was initially released around November 2003 for the PC and sixth generation consoles and then later re-released for the seventh generation consoles around March and June 2011.
Well the appeal of the game is in the sheer feeling of lurking around dangerous places where you shouldn’t be, looking for clues that can get you killed, doing all that with great game elements that don’t make you feel it’s just a game or pointless button mashing, that is its appeal, we insist that you go and try it at least thrice!