There are games that we feel introduce so much potential into themselves but fall flat on their faces because they were not maybe handled well or maybe left the main stream stuffs to introduce the unique-ness in them.
But hear this clear that Penumbra: Overture is a good gaming experience. Also the way things are shown here really bring out the feeling of being alone and vulnerable, the feeling of creepy fear. And we are mainly talking about the story and the game design.
You are Phillip who has somehow trapped into an abandoned mining cave and is looking for a way out, there appears a threat in the form of a scientist’s note that he ate the cave spiders when he ran out of food and then something started to happen to him, physically!
Man you had us on spiders!
The enemies that attack you in this one are ravenous wolves, giant earthworms, vicious dogs and of course gargantuan spiders!
Where are our nooses?
The game design in the PO is what we truly feel describes the genre Survival Horror the most, along with Resident Evil 2 and Silent Hill 1 and 2.
The game is in FPS, with point and click into it as well, move in FPV and interact with the clicking and do just about anything, throw buckets and brooms away to get to a chest or put on a set of boxes to erect a makeshift ladder to escape.
The game is mainly about the exploration and adventure in a spooky place, and along with the regular inventory based puzzles like finding a key somewhere it also uses physics based puzzles like that wind puzzle in Lara Croft Tomb Raider 2013, in the Hall of Ascension Tomb. Real time physics puzzles are essential and splattered all over the game.
There are no firearms in it, you are supposed to avoid as much direct conflict as much, or use stealth or use pickaxes or hammers or crowbars where you have no choice.
The game is basically about you trying to get the hell out of that cave place alive without actually to do anything with the goddamn spiders!
Developed and published by Frictional Games for the PC, MAC, OS X and Linux. It was released in March 2007.
A survival-psychological horror, shown in a FPS format with point and click is a great exploration more such genre games should dig into. But the only thing that we felt against this awesomeness was that it needed more pace and action.
But still a good game.