The Elder Scrolls V: Skyrim
Skyrim, the game mothers lost their sons to, girlfriends lost their boyfriends to and gamers lost their shit to! Skyrim is not a game you guys, it’s an event, like the 4th of July or 25th of December! You do not play Skyrim, you vow your loyalty to it and hand it your money, your women, your cattle, your land and your life and then mount your horses, roam the lands in dark magical nights and slay anyone who says anything even remotely funny about the game’s legacy.
OMG, I called it a game, sorryyyyy…..aaaaggh!
Well jokes apart, the game is very great indeed but I have a very serious question about this whole Skyrim thing, but first the story- so you are a prisoner brought in to be beheaded, okay, later in the turns of fates it seems that you, the main character that the player can select in a wide variety of species with unique skills, are the prophesied hero who will destroy Alduin The World Eater, a dragon that will destroy the world.
So you embark on this great journey to learn the required skills to fill up the prophecy in a civil war infested province called Skyrim.
What to say about the nectar itself, the gameplay, how does a player feel when he/she goes into the Skyrim? Here’s a test to answer that rhetorical question, tie your dog into the deepest parts of your house, feed it and everything just don’t let it out, now 72 weeks later let it loose on the streets, the view then you’ll see won’t even be the 10% of how a player feels in the Skyrim. It’s an open world, you are free to go anywhere, places you are supposed to go to, places you are not and places that we are not sure were coded into this title but the Gods of the Game blessed us secretly.
Select a species to form a main character, each of them has their own special skills, wield weapons in one hand and magic on the other or use both to weaponiate or magicate your enemies. Complete the main story or go nuts with the huge side stories lying all over the Skyrim.
And even after 200 hours of Skyriming you will still find something has been missed to do!
Developed by Bethesda Game Studios and published by Bethesda Softworks for PC, PS3 and X360, it was released on November 11, 2011.
The freedom! The freedom you get to have in this huge magical world with reactions and effects of your every action that stays with your persona in the game, it’s one of the most unique experiences and perhaps a door to the future gaming. But the only thing that we felt missing was, all that freedom and wandering and so much things to give so much to the mysticism of the world, all that starts to lose the fabric, we mean why are we doing all these awesome stuffs if they have no eventual and practical use, its just a go nuts thing, but still that’s just us, you gotta play this one anyway though!